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Your email address will not be published. 47.4k Whenever an update comes out, you'll see him finding secrets and making strategies. Mystic wasn’t meant to be the most powerful, just the most expensive. Guides, Pets, Spells, Quests, Bosses, Creatures, NPCs, Crafting, Gardening and more! Thoughts: This is a huge change, since the spell was initially overtuned. Thoughts: Balance needed more powerful hits, I think it’s a great idea! I will think of more pet ideas for now please post what you think of this pet idea. They seem to leveling the schools in regard to damage rather than over abilities: types of spells, what pure utility spells the school had (e.g. It continues to receive frequent updates, and we're a vast and growing community. What alternate DPP would fix owl, or what utility wouldn’t break owl? I saw no reason for frost giant to be nerfed. That was a LONG time ago. (-204 Damage), Damage Reduction from 1120 to 940 (-180 Damage), Damage raised from 1165 to 1350 (+185 damage), Damage Lowered from 1445 to 1350 (-95 Damage). The largest and most comprehensive Wizard101 Wiki for all your Wizard101 needs! Thoughts: This spell gave up very little damage for more utility. The "hit all" chimera is a change in the right direction, I think. Life can nearly DPS with storm and the accuracy is much improved. However, this was a one time exception to help players adjust to the balance that was supposed to happen long ago. I understand it might be on a better damage per pip scale, but this may require a nerf. Call of Khrulhu: 675 (5 pips). Mystic Colossus: in Test Realm currently removes 1 shield then deals 635, for 5 pips. Used in Recipes for the Following: Possible Variations: For Documentation on how to edit this page see Template:TreasureCardInfobox/doc. I did not expect KI to force that on my wizard in each school to make PvP happy. Removing one shield and then hitting still seems underwhelming to me for a shadow spell. A little more damage wouldn’t hurt though. You are correct people who start post nerfville will not understand the issue. If you belong to the School, the spell is FREE. Thoughts: This spell is more in tune with other Ice school spells. But you also need to think about it from two other perspectives. WickedFlame Chimera (death&fire)per pip it would attack 750-989 gives 450-678 over three rounds( you know like a fire elf would do except more powerful). HAHA. It’s not supposed to be the most powerful myth AoE – just the most expensive. Death gets the full damage from enchantments now, so Frost giant is gonna be dealing 130 less damage, and have a much worse secondary effect (there is no way a stun is as valuable as life-steal damage). But KI (I think rightly) greatly values the utility of having an x-pip AoE, as seen with Tempest being theoretically underpowered by 20% (I won’t go into that analysis for TLDR’s sake). I vent, sorry about that. If storm lord wasn’t nerfed, why nerf frost giant? Earthquake was cool, but also long in the tooth at this point. This is a nerf, not a buff. is wrong. This damage seems well placed though. So the lower health and accuracy you receive by being storm is not warranted considering they don’t do more damage at a higher rate. Late-game: Late game has the same idea, but with different cards. Now it is always possible that you will cast a minimal damage sirens and end up screwed because the mob is not down or the minion of the boss survives to make one more hit. The fact that it barely does more than the Rank 4 Storm Spell is concerning. Sirens at 9 pips: 730 There have been some changes to pip values in this patch. I think Mystic Colossus should deal more damage. The nerf was well done. Chimera hits three times, making it awful for feints. Snowball barrage (SB) at 6 pips (+3): 450. The spell was fairly balanced. I had noticed that something did not match my memories about Snow Angel’s damage. Dakota's been playing Wizard101 for well over ten years now. What is KI thinking?. Thoughts: This spell’s reworks make it much more fair. Which is 30 damage more than the 7 pip difference. That was a LONG time ago. 44.8k I love everything to do with housing in the Spiral. Fire now hits harder than storm lord by far with a 975 hit compared to 690. Great idea… Not. – This only feels the way it does because current high-level players are used to the status quo. Thoughts: This spell became more useful, but needs more upfront healing. Thoughts: This spell is more balanced and in line with other fire spells. That’s why it was given the useless accuracy buff in the first place. Compare Search ( Please select at least 2 keywords ) Most Searched Keywords. Locust Swarm has a small chance of doing 5 more than a 3-pip High lymphocyte count in dog 4 . So I have a question. I wouldn’t consider that to be stronger, though I am curious why they added a “Shadow Pip Damage” part and then took it away. Thoughts: This spell became even more dangerous than it already was in PVP. Infection wasn’t a good method, and a double dispel was terrifying at best. Good change! Understand my point of view. Thoughts: This spell now does a little less damage, but still a very high amount. Please remember that by changing Orthrus Myth lost its great 7 pip double hit spell, which is a utility of its own. Now gone, in one of its instances. So it probably makes sense to knock off around 20% and put it at 80ish dpp. Thoughts: I never really used this spell on my death, so it doesn’t impact me as much. Now life hits like a truck with the 620-680 and myth is hitting for a nice 700. I mean, with all these changes I have no clue what school to make my next wiz. I have no clue what to do. Heyho, nice article! With his main focus in Wizard101 PvE, you will find Cody knee deep fighting one of the Spiral's major bosses with an army of wizards at his disposal. It didn’t need all of what it had before. Also, Myth did not need a 7 pip AoE. ... CHIMERA: 9 pips 270 myth, 255 death, 249 life, = 774 +90 I don’t see these changes making that bad of an impact going into Live Realm right now especially with the note that they will also be adjusting mob health pool based on the DPP value. all the other buffs are evening the playing field. With Snowball barrage sitting below tempest with a shadow pip makes no sense to me. 1)Minions Storm lord does 690 Snowball barrage at 4 pips does 300. I don’t remember anyone saying woah that frost giant is slapping a little to hard right now. Storm lord is 50% better than Frost giant. Next, factor in the AoE reduction. Wizard101 is an MMO made by Kingsisle Entertainment that was started in 2005, and was released in 2008! The for Provokings paid Pips are not much more worth then for attacks used. I’m fine with it. "Storm is pretty much about strategy." Any pip changes observed will be patched as they are currently bugged. – The idea that a new spell should replace a/every previous spell is logical, but not necessarily accurate. check out the, (I'm male irl) Allison | Roslyn | Emily | Bailey | Morgan | Calamity | Destiny. Has been left behind a bit as well. Thoughts: This spell didn’t really get too much of a change; the damage might be a little concerning at first, but Death’s full damage enchanted drains should make up for that. Life Spells. thanks. We are a Wizard101 and Pirate101 Fansite. -40% Attack Debuff now Added to all enemies after attack, Now does 95 Ice Damage per pip to all opponents, Now does 665 to all Opponents (pip cost is a bug), Increase in Infection debuff from 30% to 50%, Negative Damage rebuff Reduced to -45% instead of -90%, Damage lowered by 5 from 1120 to 1115 (Pip Change is a bug), No longer Removes two Charms from everyone, Damage reduced from (1525-1625) to (1330-1470), Damage is now dealt as 75 +375 over 3 turns as opposed to 525 over 3 turns, Healing is now dealt as 75+ 780 over 3 turns as opposed to 525 over 3 turns, Damage increased by 125 from 1275 to 1400, Each head now does 230 Damage each, as opposed to 190 Damage Each (+40 damage each;120 total), Each head now does 345 Damage Each , as opposed to 340 Damage Each (+5 damage each;15 total), Spell now does 325 Balance Damage and 345 Random School Damage instead of 550 Balance Damage and 550 Random School Damage. I’m happy giving it up for more damage. I had to stop and have cataracts out in October. I think a little less initial damage will be the way to go. That is essentially what Ice has gained with Snowball Rampage, giving them the card with the near-highest-possible AoE base damage in-game, coming close to Glowbug Squall's 1220 at 1190 with 14 pips. Ice didn’t gain much from the update, because it was already where it belonged. Thoughts: I think most Balance wizards will prefer more damage as opposed to increased debuffs. Balance needs a improved AOE if they really don’t care about the damage being op for the level 48 aoes and frost giant needs a buff and keep snow barrage at maybe 70. Why nerf one of myth’s signature spells so much when the school is already not so popular? It’s probably more useful to compare to other Ice spells rather than Tempest, so that’s what I’ll do here. I believe the right balance was found to be in line with the other spells. Don't be late. So even with Provokespells an Tank cant hold against Lifestealers and DDlers. Hints, Guides and Discussions should be … Suppose there was a one-shadow-pip-cost spell that added ten damage per pip to Tempest. Last night was when I go to look into it. They didn’t remove the 25% damage that is applied when a spell is an AoE. (It’s great against enemies who use Tower Shield or Legion Shield, for example.) It continues to receive frequent updates, and we're a vast and growing community. A nerf was welcome for this spell. Owl should be the same. // Enable Bootstrap Tooltips Wizard101 is an MMO made by Kingsisle Entertainment that was started in 2005, and was released in 2008! They actually are already on the live game Thoughts: With the reduced accuracy and damage while still keeping the 800 absorb, this spell is balanced in my opinion. Pet:Tempest Chimera. State of rhode island judicial branch 5 . The enfeeble/disarm wasn’t something I relied on, and I would much rather have raw damage. Storm is already struggling in pvp and this doesn’t help pve at all, what is the point? Seems like the balance school has been notably left behind in recent years. After recently making a myth, I was very upset seeing the nerf that Mystic Colossus received on Test Realm (as well as the other shadow spell nerfs aside from Raging Bull). People will adjust, and there will be plenty of new players – and lower-level current players – who will look at things differently. I'm pretty sure I need a "Lycian" enchantment I can cast on other spells (balance blades, judgement, etc.)! I’m not big on PvP but knew much of the spells needed adjusting towards PvP but also PvE. Thoughts: I love this buff! Guides, Pets, Spells, Quests, Bosses, Creatures, NPCs, Crafting, Gardening and more! Medusa just was rendered useless. Good nerf! Myth: WHOOP WHOOP! School: Pip Cost: X Accuracy: 70%% Type: Description: 80 per pip to all enemies. Or, they could release one which does much less damage than Frost Giant, but also applies four Tower Shields to the caster, which would be helpful against a DoT. Myth, yes, they were more the boxer type like Apollo Creed, but storm and fire and hitters. I’ll be curious to see how PvPers react to this. Damage lowered from (850-1030) to (940-1120), Reduction of damage from 1092 to 876 (-216 damage), Reduction in damage from (1100-1300) to (960-1080) (-140 damage), Reduction in damage from (775-900) to (705-825) (-70 damage), Accuracy Debuff Increased from -25% to -40%, Reduction of damage from 475 to 460 (-15 damage), Damage reduced from 984 to 732 damage (-252), Damage Reduced from (950-1150) to (790-910) (-160 Damage), Damage Increased from (540-620) to (620-680), Reduction of damage from 984 to 732 (-252), Damage Reduced from (950-1150) to (790-910), Damage increased from 310 to 370 (+60 Damage), Spell has now been made an AOE (Same total amount of damage with 700), Increase in damage from (992-1132) to (1035-1175) (+43 damage), Reduction of damage from 1056 to 840. My balance got some benefits, like the change to PowerNova, but Ra and Saber were ruined. Now, take a look at both of them together. Thoughts: This spell was far too strong. If you want to compare Orthrus with other spells, you need to calculate 700 – 25% = 525 damage (the damage Orthrus is supposed to do). Self bio for new job 2 . SIRENS: give it a slight buff to 815 and silent the storms crying on this spell Shadow makes it hard to farm with. Comparing the weakest hitting school to the school that is suppose to hit the highest (well not anymore). Why not a tempest for Balance? Thoughts: This spell is still viable for cheating bosses such as the Renegade Druid, so I’m not too concerned. I’m not sure whether they’ll go down that route, but it fits well with Spellwrighting, and the spell tuning they’re doing now opens the door for new, carefully balanced spells, which can be compared to spells of similar rank without feeling under- or overpowered. You overlook that in the case of Orthrus they have lost a great double hit spell, part of the method of Myth, to beat a shield. Personally, I’d like to see enemies nerfed to the point where you don’t need to stack blades to win, (though it would be a great option), because it could make spells like that much more useful. The accuracy is a fair trade off. Click here to make a free account to edit this wiki and the related forums at Wizard101 Central. Thoughts: Finding the equilibrium for this spell’s damage is going to be tricky. Even with 85 it doesn’t match the differences from 7-pip —93/pip would with the shadow as three pips included. SB at 80/pip makes Sirens 1.5 times stronger. He's seen a lot change in the game, and loves checking everything out on his trusty storm and death. For Call of Khrulhu, you wrote “Damaged decreased from 830 to 625” under “Changes from Live Realm”. HUGE. Neuer Generalschlüssel-Gegner in den Katakomben.Regeln: -Kreis ("Global-Zauber"), durch den ein Angriff max. Is no one going to point out that Fire Dragon does more than Rain of Fire now? Its value was when you needed to feint or prism a boss. Is. MAYBE snowball barrage but still really wasn’t overpowered but I get that all shads got a nerf so it makes since, I can understand the change. This will allow us to further develop the game's capabilities, but will also require an update to the system requirements. I’m not too worried. However, say there’s a Fire wizard hitting with Raging Bull on the same turn, and the enemies have elemental shields, you can cast Mystic Colossus and then remove the shields for your teammate. The value of a treasure card is based on how easy it is to get, how you get it, and how much people want it at the time. Chimera pet wizard101. Sad, now the animation looks overblown. Thoughts: This. I know that the fact remains that they are doing more damage and you have the right to compare them together. Thoughts: This spell is still struggling to find the right equilibrium between damage and utility. Thoughts: With the spell still keeping its utility, a damage reduction was necessary. He's seen a lot change in the game, and loves checking everything out on his trusty storm and death. As a player who does not do PvP, ever, I slightly resent my spells for PvE being nerfed for the sake of the PvPers. But as a solo PvE player I am not happy. Should you have less than that, Fellspawn will start summoning his own minions on your side of the duel circle! Scarab has a 1 in 5 chance or something to do more damage than a 1-pip judge. Hi guys!! That would buff its damage to around Scarecrow’s 590. Myth has a 700 aoe and dragon is vastly superior to both storm lord and myth. I like the change to Ra – it’s not meant to do damage at this point. Chimerageist is immune to four of five elements (Fire/Thunder/Water/Ice). Thoughts: I’m happy knowing the spell has more consistent spell damage values. In summary: I know this vent is late and I owe the readers an explanation. Tempest is weaker here at 720. (-216 Damage), Reduction of damage from 1152 to 948. Thoughts: It’s a good way to rework Gnomes’ utility. Forest Lord/Rebirth: 620-680 average damage (7 pips). The change to Fire Dragon I do not mind, but I will probably stop using Effrete (spelling sorry, in a hurry) with that damage except when needing to prism forces me to use a one hit spell. This needs to be an aoe heal for life to get more value out of this. A P101 Thought Experiment #2. Storm just punched the devil out of you. Thoughts: The spell is more in tune with other Ice School Spells. The reason they didn’t reply is because this is common sense. }); So what do you think about these spell changes? Not sure how I feel about this. LIFE: At the same time, it helps PvEers go through the game easily. Thoughts: This spell got a small nerf, but with enchants now giving their full value of damage, this nerf is virtually nonexistent. Thoughts: I thought the accuracy buff is useless on this spell. Now that is not just nerfed, it is gone. When did Balance get a real damage aura to replace Power Play was it? wizard101 all fire spells from trainers If test realm wasn’t already four weeks old, I’d guess that they’re going to add a different utility. However, with the removal of the taunt, this spell might see a higher use in group PvE. Good nerf! The rarity of a card can vary based on if they release it in a pack or if it gets retired like Lifebane and Dampen Magic (untradeable) and other things. Balance: in a decent spot gaze needed the nerf maybe slightly more damage so like 15 more per hit. Also not sure what you might think about the other King Arts, the main subject of that point. Life is perfect right now look up on google if you dont know what a chimera is. Thoughts: I’m very happy about this. I was super angry seeing the week 1 changes and thinking they were just killing the game for the hell of it but seeing these weekly changes side by side really helps. All AoE’s take a 25% dpp reduction (except the rank 7’s, which are intentionally overpowered in this way). So the difference should be -155, not -205. With each patch to test realm, we are seeing more and more changes, so we have divided this article in separate parts. As weak as it was, Frost Giant was still too strong for an ice spell with an AoE stun. Well obviously the point of storm was to have damage, if you take damage away you ruin the purpose of storm. This is an AOE Judgement. Chimera pet wow classic. WE ALL are myth from here on out! In a perfect spot, so strong but forest lord being as strong a storm lord is a little too much, storm lord needs a slight buff and so does sirens. Storm lord is 7 pips and so is frost giant. That’s what the Mystic Colossus nerf feels like, since the pierce is, as you said, rarely useful. Wizard101 is an MMO made by Kingsisle Entertainment that was started in 2005, and was released in 2008! Thoughts: This spell is more in line with other Death spells, and wasn’t nerfed too much. The fact that rank 7 aoes are getting buffed is a great sign for the future, since lower level players have a good aoe, and higher levels can use it as a no shadow pip hit. This spell should be swapped back with Rebirth, which would fix Rebirth and make Forest Lord an 8 pip spell like it used to be. First of all, it is important to remark that these changes are still on test realm where anything can change. For someone who creates a Myth wizard post-update – say, next year – and hits max level, they may be disappointed that their Darkmoor spell is more of a utility spell. You guys have Ra and Power Nova. So, at 7-pips, to make it fair, I believe snowball barrage should be 85 again. This spell should be swapped with Winged Sorrow, so that it’s a 6 pip spell. Storm King Art should definitely have an effect; it’s too strong without one. We’ll be going over all spell changes detailing what changed from the previous version, and give our thoughts about them. We devote ourselves to giving useful Information for everybody! To my knowledge, though, it seems that they only took it from storm. Empyrea, Wizard101's love letter to Star Trek and Batman, is a magnificent sci-fi adventure where you save the universe, save the girl (your friend Mellori) and battle dangerous foes, some with godly power. The shield it gave was just far too much, and it dealt too much damage. Combined with Bone dragon, some players might make some fearsome PvP combos. The fire dragon is insane. Fire utility should have been its AoE combined with DoT. The way it is now, it only removes 1 shield, which means only the Storm shield will get removed from the Elemental Shields, and your Fire friend will have to get rid of the shields or deal half the damage.

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