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4. The effects of your cost X cards are increased by 2. You can no longer see enemy Intents. 30. On Card Reward screens, choose from 4 cards instead of 3. You can no longer gain Gold. Slay The Spire statistics, tier lists, strategy, ranks for best cards and relics, from calculated from data uploaded by players. GAMEPLAY. Gain 1 Energy at the start of each turn. At the start of each combat, apply 1 Vulnerable to ALL enemies. oPF. Press question mark to learn the rest of the keyboard shortcuts. Kill-combos; 5. jump to relics. Whenever you climb a floor, gain 12 Gold. If you know some just post them here. login. you'll barely be able to remove 1 strike. More posts from the slaythespire community. mods new. Whenever you play a Power, a random card in your hand costs 0 for the turn. Slay the Spire Character Tier List (let's fight) I've won a20 Heartbreaker runs with all 4 characters and truthfully I think they're all fun and great. Dev Response! save. Patch V2.0: The Watcher Fixed Pocketwatch relic activating too early for effects like Foresight. This thread is archived. Relic tier list for the one relic achievement. Normal enemies drop an additional card reward. Pocketwatch: rare relic. The next non-boss chest you open is empty. Hovering Kite relic nerfed. A list of the Silent cards organised by tier rating. Watcher currently in beta but coming soon to main branch of Slay the Spire. My Watcher relic tier list. Ectoplasm is quite bad for 1 relic challange. A list of relics organised by tier rating for the Watcher. If you end your turn without Block, gain 6 Block. Prevent the first time you would lose HP each combat. clear. Gain 1 Energy at the start of each turn. Watcher Relics Tier List. The Watcher Class In Slay The Spire. Whenever you obtain a Curse, increase your Max HP by 6. On Card Reward screens, you have 2 fewer cards to choose from. It can set up some sick plays like casting Malaise for 24. Gain 1 Energy at the start of each turn. Triples the chance of receiving rare cards as monster rewards. At the start of your 2nd turn, gain 14 Block. card tier list. Watcher Card Tier List. Wanna get on the hype train and have a mighty fine Watcher run? Information is provided 'as is' and solely for informational purposes, not for trading purposes or advice. silent. Weekly Patch 41: Chill New Rare Relic: Pocketwatch. save. Upon pick up, choose a Power card. Upon pickup, choose and Transform 3 cards, then Upgrade them. Lose your starting Relic. devlog. At the end of your turn, you no longer discard your hand. Every 3 times you shuffle your deck, gain 2 Energy. At the start of each combat, gain 4 Plated Armor. defect. Basics; 2. A list of relics organised by tier rating for the Watcher. jump to cards. Whenever you add a card to your deck, gain 9 Gold. Upon pickup, obtain an additional copy of a card in your deck. This is a work in progress tool. See suggested draft choices in real time with our deck builder. At the start of each combat, apply 1 Weak to ALL enemies. It’s certainly hard (and sometimes unfun) to play with, but once you learn the enemy patterns well it can be super powerful. At the start of your turn, gain 1 Mantra. GAMEPLAY. The Watcher uses seeing staff and divine stances. She starts with a fairly standard 72 HP; not the greatest, but very doable. silent. Whenever you Scry, Scry 2 additional cards. Whenever you would receive 5 or less unblocked Attack damage, reduce it to 1. (1 … Gain 6 Block whenever you shuffle your draw pile. You can now remove cards from your deck at Rest Sites. Every 10th Attack you play deals double damage. New Deck. 1.2 Common: Weak relics that are found commonly. Whenever you open a non-boss chest, obtain a Curse. Energy Accelerators; 6. New Deck. Cards containing "Strike" deal 3 additional damage. Some deck suggestions assuming you know what the cards do. Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn. During Boss and Elite combats, gain [energy] at the start of your turn. New comments cannot be posted and votes cannot be cast . jump to cards. Whenever an enemy dies, gain 1 Energy and draw 1 card. Patch V2.0: The Watcher Hovering Kite relic reworked. Gain 1 Energy at the start of each turn. At the start of each combat, this card will be in your hand. 181. Relics are permanent items that provide a passive bonus for the rest of the run. I think it's the best non-boss Relic and probably in the top 3 of the best Relics overall. Sort by. Least: Yeah Velvet Choker. View card and relic synergies and antisynergies. The Ironclad starting relic is quite good. We welcome feedback as there will most likely be something we've missed, SpireSpy is not an official website of, or affliated, with MetaCrit. The next 2 chests you open contain 2 Relics. A number of new potions have also been added to the game. Watcher Archetype Guide. User account menu. menu. Especially for the SIlent, whom I play most of my games with. Slay the Spire. Every time you play 10 Attacks, gain 1 Energy. Table of Contents. Every time you play 3 Attacks in a single turn, gain 4 Block. For every 5 cards in your deck, heal 2 HP whenever you enter a Rest Site. watcher. A couple cards that … ironclad. Sneko skull is amaz Ngl this is probably one of the top 5 best starting hands I have ever had. relic tier list. Regular enemy combats are no longer encountered in ? Silent Card Tier List. Slay the Spire The Watcher is the game's 4th character, and she's made a home for herself in Mega Crit Games' deckbuilder. Upon pick up, remove 2 cards from your deck. Raise your Max HP by 7 and heal all of your HP. They can also be gained from merchant shops and from the effects of events, relics, and other Watcher cards. mods new. share. ironclad. My fanart of the objectively best card in the Game. Whenever you exit Calm, gain an additional [energy]. Whenever you would deal 4 or less unblocked Attack damage, increase it to 5. Watcher currently in beta but coming soon to main branch of Slay the Spire. The Watcher has unique cards and relics and playing with this character adds a whole new experience to Slay The Spire. At the start of each combat, this card will be in your hand. Whenever you enter a Rest Site, start the next combat with 2 Energy.
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